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Shimizoki
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Joined: Tue Feb 19, 2008 10:42 pm

Post by Shimizoki » Tue Feb 26, 2008 12:44 am

perhaps not in this sense maybe... what i mean is i would like to make a macro that says, if my HP (int a game) ever drops beneath say 20%, i would like it to automatically use a health potion. do you see what i'm trying to say?

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Marcus Tettmar
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Post by Marcus Tettmar » Tue Feb 26, 2008 9:19 am

do you see what i'm trying to say?
No, I'm afraid I don't. I have no idea what HP is.

If you have a value on the screen, a script may be able to read it into a variable. If it is real text then you should be able to use the Text Capture functions. If it is editable you could have the script copy it to the clipboard and then retrieve it into a variable. If it is represented by a graphic then perhaps you can use image recognition.
Marcus Tettmar
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jpuziano
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Post by jpuziano » Tue Feb 26, 2008 3:57 pm

Hi Shimizoki and Marcus,

HP = Hit Points. Say a players character has 100 HP max. If it drops to 0, character dies. He wants to somehow monitor that value and if it drops below 20% of max, have the script automatically initiate some action to get some hit points back, i.e. have the script automatically type (or click or whatever is necessary) to have the character drink a healing potion.

Anyway, the key is in extracting your HP value. Marcus has given you advice on several ways you might do this, it depends on how the game makes this value known. What have you tried so far?
jpuziano

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Shimizoki
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Posts: 9
Joined: Tue Feb 19, 2008 10:42 pm

Post by Shimizoki » Sat Mar 01, 2008 10:54 pm

Well i havn't tried anything yet because i'm new to this, i thought that i would ask here first (no point in re-inventing the wheel) but i didn't know that i could capture text therefore i can give that a shot and get back to you on that one, thank you both.

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