A press/release question
Moderators: Dorian (MJT support), JRL
A press/release question
Can I possibly do a Smooth Press Left and then a "release left"? I can't do a loop because it crashes my program. Should be like holding shift then releasing on wait time, not dotleft dotleft dotleft...if you follow?
It is all very interesting the many ways that you can simulate a keypress, but it isn't working for me either.
I am trying to control the movement of my character in a game called World of Earcraft, I have tried many methods to try making my character turn a full 180 degrees but unsuccessfuly.
The 'loop x,x=x+1 untill x=number', simply crashes the program. I tried inserting a 'wait>0.1' in each loop to prevent flooding and it "works" in a sense that the character turns pixel per pixel for a LONG period of time; which isn't what i'm trying to accomplish.
I'm also a beginner in programming so I cannot apply the method stated by Support, it simply does nothing to the program.
Any suggestions?
- Marcus Tettmar
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Games often don't work like Windows applications and use lower level keyboard handlers. So you may not be able to achieve what you want to achieve.
Marcus Tettmar
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